created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)

Donnerstag, 18. Dezember 2008

Update : xenesis-engine

I had the chance to get my hands back on my 'xenesis'-project, the engine i working on and which should act as 'backbone' for several of my other game-projects as 'diu'.
The screenshot shows that i managed to create a buffer- and terrainsystem by myself so i can load and present 'nearly' infinite huge maps (surely there are limits as the memory of the client etc., but aside from that it can be massive) and to have a wide view (based on performance you can look about 4 to 8 km in each direction from your position!). The screenshots shows a raw kind of landmass, i'm still working on multilayered texturing and tiling.

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