created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)

Mittwoch, 1. Juli 2009

Update : xenesis-engine (III)



As you can see, right now i'm fiddling around with a vegetation-concept to bring some content in the world. Ya, i know, the fps sux right now, but there isn't -any- optimization in it right now, and the amount of rendered stuff isn't really low. In this test i set up to show trees in a radius of 128 tiles around the player (1 tile = 2 meters), so we can see trees up to 250 meters away from us. Already looks very dense.

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