created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)
Posts mit dem Label development werden angezeigt. Alle Posts anzeigen
Posts mit dem Label development werden angezeigt. Alle Posts anzeigen

Mittwoch, 1. Juli 2009

Update : xenesis-engine (III)



As you can see, right now i'm fiddling around with a vegetation-concept to bring some content in the world. Ya, i know, the fps sux right now, but there isn't -any- optimization in it right now, and the amount of rendered stuff isn't really low. In this test i set up to show trees in a radius of 128 tiles around the player (1 tile = 2 meters), so we can see trees up to 250 meters away from us. Already looks very dense.

Freitag, 12. Juni 2009

Diu-Database (fictional world concept)

These days i keep my eyes open for a free and good solution about a wiki-system, because the plan is to build up a database of knowledge about the world 'Diu', this database will be defined as 'fictional world concept'.
The target is to define this world as detailed and plausible as possible.
Later on this knowledge might be expanded by community work (under the aspect of 'certificated' content, so content that is verified and agreedto be part of this world).
'Diu' is the first world falling under the concept-type 'fictional worlds', other worlds, which are already in progress, should follow (so like 'kenauer' or 'arkthal edliam').

Ruul

'The digital messiah' is a complex story in a complex world, so for that i decided to create a roleplaying-system (or also known as rulesystem) which i call by its codename 'Ruul'. 'Ruul' is perfectly fit to the needs of the digital world 'Diu', which is also the background for the storyline of the digital messiah. Hopefully during the next 1-2 month i can finish a pre-alpha-version of it.
As we're talking about a digital world, you can expect that this rulesystem won't be comparable to any known one these days. A reason why it is not derived from any standardsystem (like AD&D or similar).

Sonntag, 21. Dezember 2008

Update : xenesis-engine (II)

Some more work was put into this engine. So, for example, tests showed that it is possible to create a 'view' for the player where he can look about 32 up to 64 km in each direction, a massive view i would say. The terrainsystem still needs some work and optimization, but yay!
I also spent work into the skybox (or better skydome), not finished tho, but already some nice stuff to see. Here you go...



Donnerstag, 18. Dezember 2008

Update : xenesis-engine

I had the chance to get my hands back on my 'xenesis'-project, the engine i working on and which should act as 'backbone' for several of my other game-projects as 'diu'.
The screenshot shows that i managed to create a buffer- and terrainsystem by myself so i can load and present 'nearly' infinite huge maps (surely there are limits as the memory of the client etc., but aside from that it can be massive) and to have a wide view (based on performance you can look about 4 to 8 km in each direction from your position!). The screenshots shows a raw kind of landmass, i'm still working on multilayered texturing and tiling.

Dienstag, 9. Dezember 2008

Update : xMDK

I know, i know. The last time i told i would try to release something for October, now it is December. Well, simple reason is i have to move very soon, so i was very busy the past months, and i will be for two more. A lot of things will change for me, and i have to find some patience to spend more time on it, but before that i have to bring order into the chaos that was created around me.
But progress about xMDK is great, anyway. Most things are done about the core-system for individual team-handling, self-controlled respawning and some more stuff. Right know i'm working on elements for an onslaught-like mode (which will be called 'hack' here), and some other game-modes are in concept-phase (some CTF-like, COOP-like, etc.)

Archives of Diu

You might know those 'Chronicles of...'-films and stories. 'Archives of Diu' is something like that. It will put all things related to the world Diu together. Based on that i create a kind of roadmap for the things i plan to create.

Roadmap:

'ARCHIVES OF DIU : The digital messiah - programmed destiny' :
Singleplayer-game, total conversion based on the Tron2.0-Engine.
Planned beta-release : December, 2009
--------------------------------------------------
'ARCHIVES OF DIU : The digital messiah - VAR' :
Planned sequel for 'programmed destiny', but not fixed. Anyway, storyline is defined already
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Order into Chaos' :
Telling about the begining of Diu. Releasing type not defined.
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Constructor' :
Concept for an MMORPG/RPG-System. In concept/progress.
Planned beta-release : 2010-2011

Mittwoch, 12. November 2008

The great zzzappp or 'i must have a bad karma'

You know what is 'great'? If your computer decides not to work anymore. I mean, nothing, nada, not at all.
Yesterday my main system crashed, and i can just guess : computers might feel bad if they are near me, so they decide to suicide (i'm a living EMP-Weapon).
As a result i have a) a heatsource less during these colder days, b) i save money 'cuz i don't use so much energy (yay!) and c) some of my projects will be delayed for an unknown time (unless i got a new computer and guess : yes, no money for that right now).

Following projects are delayed :
- xMDK (as i need two systems for testing purposes and stuff and, damn, i was so close to an alpha version...)
- DIU/xenesis (as i was during a backup when the system crashed, don't know when i can transfer the data from my HD's to my laptop).

TDM goes on, as i work with it directly on my laptop.

Comment of the day about that : bleh!

Sonntag, 14. September 2008

xMDK

Nah, don't worry, you don't have to call the police. Right now i'm working on an intresting concept which i call the 'xMDK' or 'xistence Map Development Kit' used for Tron2.0.
The main point of this package is that it is combined with a mod and this mod will change some things so new gameplaymodes should be possible.
I'm talking about stuff like 'Capture the flag' or 'Onslaught' (if you ever played Unreal Tournament 2003>).
It took a long time, but things look very promising as the MDK can already build teams of player, handling individual spawning, separating between player, filtering, handle object-to-object situation and more stuff.
In the end the MDK should be able to handle its own kind of game-mechanism. So if everything keeps running fine you just need to select 'Deathmatch' in Tron2.0 and then the map containing the gamemode you want to play.
And additionally this system can be extended, so more features might be possible or new sub-gamemodes could be created.

Technically i have to use an existing gamemode (i call it 'host-gamemode') which i completely twisted and bended to reach my target, while the maps, containing the new gameplay-modes, are 'sub-gamemodes' as they don't appear selectable in the menu, just as selectable maps.
This was ment for the release of TDM, but as the development for TDM will take more time, i decided to create the MDK now, so the community has some more stuff to work with.

Things are still in progress so the release should not be awaited for the next weeks.
I hope i can get something finished for the middle of october. More news here, stay tuned...

Dienstag, 2. September 2008

Applications

Some might wonder about the fact that i do programming. 'Doesn't someone need to be intelligent and being able to think logical?'. For sure, but anyway i do programming, and sometimes i really create something.
Right now i have some tools, but actually i'm looking for good places to store these apps for download. The problem is that among the 1000000000000 internet-pages (where 999999999992 are just pr0n-sites) there are not many good sites to store such data w/o giving the host all of your money, your account number, your first born baby and your soul.
But as soon i found a good place i'll will put up some download-links here so you can d/l and test these apps, and for sure, crap up your pc. Naah, they should work stabil and nice, but for sure you should prepare yourself for bad cases and you should give me feedback about any bug you can find (or put the bug into a briefcase and send it to me).
Bookmark and Share