created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)
Posts mit dem Label the digital messiah werden angezeigt. Alle Posts anzeigen
Posts mit dem Label the digital messiah werden angezeigt. Alle Posts anzeigen

Freitag, 12. Juni 2009

Diu-Database (fictional world concept)

These days i keep my eyes open for a free and good solution about a wiki-system, because the plan is to build up a database of knowledge about the world 'Diu', this database will be defined as 'fictional world concept'.
The target is to define this world as detailed and plausible as possible.
Later on this knowledge might be expanded by community work (under the aspect of 'certificated' content, so content that is verified and agreedto be part of this world).
'Diu' is the first world falling under the concept-type 'fictional worlds', other worlds, which are already in progress, should follow (so like 'kenauer' or 'arkthal edliam').

Diu-sign

During the work on 'the digital messiah', 'Diu' and other related projects, i spent a lot of time for defining rules and directives for the design. Design doesn't just mean the optical part, it is also related to the 'functional' parts. So these directives not just define 'how' something should look like, it furthermore explains 'why'.
So the Diu-sign is shoulder to shoulder to the definition of the world Diu.
Diu-sign will be the base for all designs and/or artworks related to 'Diu', 'the digital messiah' or comparable. Later on (as for an release of 'the digital messiash') the Diu-sign, bundled as a documentation, should be there to help those trying to create stuff in the direction of a 'digital world' (or for 'the digital messiah' itself if the want).

Ruul

'The digital messiah' is a complex story in a complex world, so for that i decided to create a roleplaying-system (or also known as rulesystem) which i call by its codename 'Ruul'. 'Ruul' is perfectly fit to the needs of the digital world 'Diu', which is also the background for the storyline of the digital messiah. Hopefully during the next 1-2 month i can finish a pre-alpha-version of it.
As we're talking about a digital world, you can expect that this rulesystem won't be comparable to any known one these days. A reason why it is not derived from any standardsystem (like AD&D or similar).

Dienstag, 9. Dezember 2008

Update : xMDK

I know, i know. The last time i told i would try to release something for October, now it is December. Well, simple reason is i have to move very soon, so i was very busy the past months, and i will be for two more. A lot of things will change for me, and i have to find some patience to spend more time on it, but before that i have to bring order into the chaos that was created around me.
But progress about xMDK is great, anyway. Most things are done about the core-system for individual team-handling, self-controlled respawning and some more stuff. Right know i'm working on elements for an onslaught-like mode (which will be called 'hack' here), and some other game-modes are in concept-phase (some CTF-like, COOP-like, etc.)

Archives of Diu

You might know those 'Chronicles of...'-films and stories. 'Archives of Diu' is something like that. It will put all things related to the world Diu together. Based on that i create a kind of roadmap for the things i plan to create.

Roadmap:

'ARCHIVES OF DIU : The digital messiah - programmed destiny' :
Singleplayer-game, total conversion based on the Tron2.0-Engine.
Planned beta-release : December, 2009
--------------------------------------------------
'ARCHIVES OF DIU : The digital messiah - VAR' :
Planned sequel for 'programmed destiny', but not fixed. Anyway, storyline is defined already
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Order into Chaos' :
Telling about the begining of Diu. Releasing type not defined.
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Constructor' :
Concept for an MMORPG/RPG-System. In concept/progress.
Planned beta-release : 2010-2011

Donnerstag, 4. Dezember 2008

Digital Art : Character

Currently i'm working on the look of programs, or at least how they should look in Diu. Right for now here are two sneak previews of a programs head: one normal, the other using a subprogram creating a kind of visor (first level of this subprogram, has two more).




Programs are very complex in Diu, nearly every part of their look has a function or use, so a reason why it exists or for what it is used for.

Montag, 29. September 2008

INFINITE

Shortly in DIU there were rumors about a special program which is called 'Moebius'. Regarding to the rumors it must be a kind of transport, but a very special one as such a transport could normally not exists.
It works like a perpetuum mobile as this program uses its own energy again and again.

(I dedicate this little design in full respect to Jean 'Moebius' Giraud, a great Artist, Designer and my all time favourite, who also made many great designs for films like Tron, Fifth Element and even some stuff in Alien. I wish i would have just a little bit of his skills!)




Sonntag, 14. September 2008

xMDK

Nah, don't worry, you don't have to call the police. Right now i'm working on an intresting concept which i call the 'xMDK' or 'xistence Map Development Kit' used for Tron2.0.
The main point of this package is that it is combined with a mod and this mod will change some things so new gameplaymodes should be possible.
I'm talking about stuff like 'Capture the flag' or 'Onslaught' (if you ever played Unreal Tournament 2003>).
It took a long time, but things look very promising as the MDK can already build teams of player, handling individual spawning, separating between player, filtering, handle object-to-object situation and more stuff.
In the end the MDK should be able to handle its own kind of game-mechanism. So if everything keeps running fine you just need to select 'Deathmatch' in Tron2.0 and then the map containing the gamemode you want to play.
And additionally this system can be extended, so more features might be possible or new sub-gamemodes could be created.

Technically i have to use an existing gamemode (i call it 'host-gamemode') which i completely twisted and bended to reach my target, while the maps, containing the new gameplay-modes, are 'sub-gamemodes' as they don't appear selectable in the menu, just as selectable maps.
This was ment for the release of TDM, but as the development for TDM will take more time, i decided to create the MDK now, so the community has some more stuff to work with.

Things are still in progress so the release should not be awaited for the next weeks.
I hope i can get something finished for the middle of october. More news here, stay tuned...

Samstag, 13. September 2008

Digital Art : xBoard

I had to knock down a program from that neat thingy to show it : a hoverboard which is a special-mode/-form of the id-disc. Definitly part of my digital world 'Diu', if it will be part of TDM is not verified.


Donnerstag, 11. September 2008

Digital Art : xLightCycle

I'm not such a big fan of lightcycle as others are (no! take that disc down again! bad program! i know that i suck), but anyway i was curious if i can design one, and here is the result:

(4000 polies died during the construction of this lightcycle, so lets have a minute of silence for them... . Also there were 100 buckets of polishing creme used to give this shiny effect).





So far it is not planned to have this LC in TDM (but might change, don't know), so look at it as kind of digital art for now.

Montag, 8. September 2008

Mmmmmmmmmmmmmmorpg

Most know what is ment by 'mmorpg', the rest of you who have just recently noticed that there is more then just steampowered machines (so for example 'computers'):
a 'mmorpg' (try to put a sponge in your mouth and repeat it ten times), also known as 'massively multiplayer online roleplaying game' (praise the shortcuts!), is a game where you can meet lots of others geeks like you are (or i am), to play together in the same world and to waste your worthy time as your money. If you ever heard about 'World of Warcraft' you know what i mean.
Now, i was recently asked: 'hey, dude, you do that TDM-whatever-blah-crap, what about a mmorpg?'. I already dropped that info sometimes, but to be a bit more precisly: yeah, i have my hands on a concept for digital, flickering, byte filled and glowing mmorpg (shortcut : dfbfgmmorpg).

It is called 'Diu'. Why 'Diu'? Well. 'Cuz its the name.

So, as being a concept, locked somewhere in the darkest corner of my drawer, it is not finished. And not even tomorrow. No, either not next week. So to speak: it will take its time, that's for sure. But more information should follow here.
The current facts:
-mmorpg (sorry, dfbfgmmorpg!)
-yup, it's a digital world, the same which is used as background for TDM
-crafting possible
-economy possible
-community possible
-clans possible
-blah possible

Stay tuned...

Freitag, 5. September 2008

That's my ride, dude...

UPDATE : Dude, my ride got polished, now it is ready!

If you ever were curious about my ride i took everyday to my work, look:

(Just to compare: that was my old ride... ugly huh?)


(now the nu one... shaboing)




(when it was under construction...)





Seriously this is an impulsJumper out of TDM.
Texturing completed : 100%
Modeling completed : 100%

Donnerstag, 4. September 2008

The digital messiah, things you never wanted to know but i'm answering

Maybe you want to know : 'Hmmm, digital messiah... what's that? Kind of a new religion? Do i have to pray for Jesus 2.0?'.
Although you will obey it after you played it because it will do some mindsweeping and reprogramming of your logic, it is not a religion. If you plan to create a sort of shrine for it, where you place printed screenshots, it is your thing.

'The digital messiah' started years ago, even before Tron2.0 was released (but which initially lead me to create a game-project like this). I had tons of ideas and a lot of imaginations. As i'm not drinking and not taking drugs (i'm boring, i know) there were just the options that i must be insane (could be) or having an intresting idea that i should follow. So i started the game-project 2 years ago with the target to create a complete game by myself (proof of my insanity).

Facts, facts, facts...
Now these things a pretty important for you to know:

--TDM is not Tron... huh?--
It doesn't smell like Tron, walk like Tron, it is not Tron, got it? But it plays in a digital universe and a few points were taking from the Tron-universe. Does that mean i have to less phantasy, that i need to steal? Well, the point is : Tron is cool! Was it, is and will be, for all times, 'nuff said.
I don't want to destroy the whole construction called 'Tron', i have massive respect about that idea and concept. But on the other side i had a lot of ideas and concept that won't fit into the concept of Tron. So - press reset - start again.
Another fact is i don't want to give away my ideas to Diznay, you know. They are not the same innovative company they were in the 80's where they created films like Tron. Today all is about making money, not to entertain people really anymore. And i didn't spend my time to create my stuff, just to see some lawyers stands in front of my door saying 'the nose of Tron was seen in your game, so we own it, period'.
If Diznay would be clever they would have worked together with pps in the Tron-Community as today communities are the future of everything, you cannot avoid it. But we know how Diznay acts these days.

--TDM is just the peak of the iceberg--
'TDM / programmed destiny' might be just one story out of a set of stories. Depending on the time i have (which i don't) i'll make some more stories. And TDM itself is created out of a whole world-concept called 'Diu'. So there might be other projects coming along related to this. We'll see.

--TDM should be a homage to Tron--
Although that TDM is not related to the story or characters of Tron, it is dedicated to it, that said it should praise the innovative, unique idea and style of the film. I'm just a worthless pile of mud trying to reach just a quarter of the style this film has. Ment seriously.

--TDM will cost sooo much, no one could pay, so in the end i take nothing for it--
Seriously, i believe in entertain pps and not to make so much money that i have to build myself a big swimming-pool so i can swim in that money. Does it mean i'll have to live under a bridge like a troll? For sure, but as i'm already look like a troll, no one would be surprised.
No, TDM is freeware, everyone should play it if possible. Another reason why i don't offer it related to Tron, 'cuz companies like Diznay only send the lawyers to grab your ideas so they can make money without spending time to develop it. And that way people have to pay again, that is against my believe.

Dienstag, 2. September 2008

The digital messiah

Hmmm, yeah. Also i know that there are only a few readers out there, those few might be curious and ask : 'hey dude, where is your 'digital messiah'-crap, huh?'.
Well, to be honest: it is still in progress and working on it by myself paired with a full-time job, there isn't much time left to work on it. Traveling back in time doesn't work, and cloning myself was forbidden by the UNO in the name of human mankind.
Anyway, i'm still working on it, and compared to the current situation of having less (less*2, less^1036725) time, it makes good progress.
But for sure you might think : 'That is just blah-blah, weirdo. Where are the screens, demos, etc.?'. Definitly not here right now (*looking around* no, definitly not), and if you can find something, it is not really something related to this project, stolen or from a parallel-universe where i'm already done with the project (in the latter case, please contact me and name the portal where i can travel into that universe).
Seriously, there are (good) reasons not to spread too much information about it for now, in the end the project will go different ways as other games do, and it should come with a lot of extra stuff and info.
These things should stay cloaked and they need their time. Bammm! Not what you like to read, but that is the fact.

I'll try to keep you updated, as soon there is something new.
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