created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)
Posts mit dem Label news werden angezeigt. Alle Posts anzeigen
Posts mit dem Label news werden angezeigt. Alle Posts anzeigen

Mittwoch, 1. Juli 2009

Update : xenesis-engine (III)



As you can see, right now i'm fiddling around with a vegetation-concept to bring some content in the world. Ya, i know, the fps sux right now, but there isn't -any- optimization in it right now, and the amount of rendered stuff isn't really low. In this test i set up to show trees in a radius of 128 tiles around the player (1 tile = 2 meters), so we can see trees up to 250 meters away from us. Already looks very dense.

Samstag, 18. April 2009

Process blocked

Geeee... so much time has past during the last post. You might wonder 'huhhhmmmm, maybe his 56K-connection just sux... com' on, welcome to the future, get some real internet!'. Well, the fact is, i moved to a new location, and it took much, much, very much, too much, sooooo much time, i can't believe it myself.
But finally i arrived, and hopefully things starting to get better now.
About the projects (you might guess it already), still on the run! If someone would pay me to make them in a team, fulltime, no question it would be easier. But as long life gets in the way, dangit...
I'll going to make some posts in the near future (you know what this could mean).

Sonntag, 21. Dezember 2008

Update : xenesis-engine (II)

Some more work was put into this engine. So, for example, tests showed that it is possible to create a 'view' for the player where he can look about 32 up to 64 km in each direction, a massive view i would say. The terrainsystem still needs some work and optimization, but yay!
I also spent work into the skybox (or better skydome), not finished tho, but already some nice stuff to see. Here you go...



Donnerstag, 18. Dezember 2008

Update : xenesis-engine

I had the chance to get my hands back on my 'xenesis'-project, the engine i working on and which should act as 'backbone' for several of my other game-projects as 'diu'.
The screenshot shows that i managed to create a buffer- and terrainsystem by myself so i can load and present 'nearly' infinite huge maps (surely there are limits as the memory of the client etc., but aside from that it can be massive) and to have a wide view (based on performance you can look about 4 to 8 km in each direction from your position!). The screenshots shows a raw kind of landmass, i'm still working on multilayered texturing and tiling.

Dienstag, 9. Dezember 2008

Update : xMDK

I know, i know. The last time i told i would try to release something for October, now it is December. Well, simple reason is i have to move very soon, so i was very busy the past months, and i will be for two more. A lot of things will change for me, and i have to find some patience to spend more time on it, but before that i have to bring order into the chaos that was created around me.
But progress about xMDK is great, anyway. Most things are done about the core-system for individual team-handling, self-controlled respawning and some more stuff. Right know i'm working on elements for an onslaught-like mode (which will be called 'hack' here), and some other game-modes are in concept-phase (some CTF-like, COOP-like, etc.)

Archives of Diu

You might know those 'Chronicles of...'-films and stories. 'Archives of Diu' is something like that. It will put all things related to the world Diu together. Based on that i create a kind of roadmap for the things i plan to create.

Roadmap:

'ARCHIVES OF DIU : The digital messiah - programmed destiny' :
Singleplayer-game, total conversion based on the Tron2.0-Engine.
Planned beta-release : December, 2009
--------------------------------------------------
'ARCHIVES OF DIU : The digital messiah - VAR' :
Planned sequel for 'programmed destiny', but not fixed. Anyway, storyline is defined already
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Order into Chaos' :
Telling about the begining of Diu. Releasing type not defined.
Planned beta-release : not set
--------------------------------------------------
'ARCHIVES OF DIU : Constructor' :
Concept for an MMORPG/RPG-System. In concept/progress.
Planned beta-release : 2010-2011

Mittwoch, 12. November 2008

The great zzzappp or 'i must have a bad karma'

You know what is 'great'? If your computer decides not to work anymore. I mean, nothing, nada, not at all.
Yesterday my main system crashed, and i can just guess : computers might feel bad if they are near me, so they decide to suicide (i'm a living EMP-Weapon).
As a result i have a) a heatsource less during these colder days, b) i save money 'cuz i don't use so much energy (yay!) and c) some of my projects will be delayed for an unknown time (unless i got a new computer and guess : yes, no money for that right now).

Following projects are delayed :
- xMDK (as i need two systems for testing purposes and stuff and, damn, i was so close to an alpha version...)
- DIU/xenesis (as i was during a backup when the system crashed, don't know when i can transfer the data from my HD's to my laptop).

TDM goes on, as i work with it directly on my laptop.

Comment of the day about that : bleh!

Mittwoch, 5. November 2008

Process idling...

October was a tough month. Not only that i helped others with their move into a new city, i got the news i have to move as well ('cause of my work).
So very soon (in the next two or three months) i'll be able to put my digital bum on a chair somewhere else. Due to that fact some of my timeplans got corrupted (as usual) so i have to get myself back into my projects to get some things done (as the xMDK). So left a port open for some news in the near future.

Freitag, 3. Oktober 2008

Update

Look to the left... come on... look... yes... good program!

As you can see there are two new ugly crapcons (crappy icons): the folder-like will lead you to a place where you can find downloads (trojans, spam, etc... nah, just jokin'), and the desktop-like leads you to my gallery.

Parallel i found a place where i can store some of my stuff for downloading in the meanwhile. Right now you can find some wallpaper-packages of the latest screenies i made the last posts.

Sonntag, 14. September 2008

xMDK

Nah, don't worry, you don't have to call the police. Right now i'm working on an intresting concept which i call the 'xMDK' or 'xistence Map Development Kit' used for Tron2.0.
The main point of this package is that it is combined with a mod and this mod will change some things so new gameplaymodes should be possible.
I'm talking about stuff like 'Capture the flag' or 'Onslaught' (if you ever played Unreal Tournament 2003>).
It took a long time, but things look very promising as the MDK can already build teams of player, handling individual spawning, separating between player, filtering, handle object-to-object situation and more stuff.
In the end the MDK should be able to handle its own kind of game-mechanism. So if everything keeps running fine you just need to select 'Deathmatch' in Tron2.0 and then the map containing the gamemode you want to play.
And additionally this system can be extended, so more features might be possible or new sub-gamemodes could be created.

Technically i have to use an existing gamemode (i call it 'host-gamemode') which i completely twisted and bended to reach my target, while the maps, containing the new gameplay-modes, are 'sub-gamemodes' as they don't appear selectable in the menu, just as selectable maps.
This was ment for the release of TDM, but as the development for TDM will take more time, i decided to create the MDK now, so the community has some more stuff to work with.

Things are still in progress so the release should not be awaited for the next weeks.
I hope i can get something finished for the middle of october. More news here, stay tuned...

Freitag, 5. September 2008

That's my ride, dude...

UPDATE : Dude, my ride got polished, now it is ready!

If you ever were curious about my ride i took everyday to my work, look:

(Just to compare: that was my old ride... ugly huh?)


(now the nu one... shaboing)




(when it was under construction...)





Seriously this is an impulsJumper out of TDM.
Texturing completed : 100%
Modeling completed : 100%

Donnerstag, 4. September 2008

Blog finished... me too

Ooookay, so my blog is now in shiny gold-status, so it is marked as being 'finished' about design, blah and etc. I checked it in different browsers so far and it seems to be cool. As final words (and as recommendation):
If you have an Internet Explorer and you don't want to throw your pc out of the window, or taking a big magnet and hold it near your harddrive or taking two forks from the kitchen to stick it in your eyes (which must hurt), then don't watch this site in IE. It works, but don't look so nice as in other browser. I have to less time and nerves to adapt nearly every pixel in IE so it looks even everywhere, tho i hate IE and i have also no real interest, really.

Anyway, have fun with whatever you can found here.

(If you have no fun, i send 50 naked dwarfs (you know those pesky little freaks from the fairy tales) to your house and they'll going to whip your ... until you laugh and have fun. Remember that!)

Montag, 1. September 2008

Updates...

Some might have noticed that my blog wasn't available for quite a while, but if you didn't, nevermind (shame on you!).
The blog got some re-design, as you can see. Blogger can be a pain in the ...(yup) when it is about to push things around in this layout, but so far it seems to fit... yeah there... there... aaand even there. There are still some flaws, so these pages are in a kind of 'alpha'-state.
You should look at it as something new, so that is the reason why i didn't archived any previous posts or stuff (shame on me! but i'm the blog-owner, i have the last word ;) ).
Don't expect daily updates as i don't have much time for stuff like that (work and something ugly called 'life', you know...), but i'll post something new from time to time... maybe every year or decade.
Seriously i'll look to post something about my current stuff and projects in progress, or whatever i feel for. We'll see.

Feel free to hang around here, or to write any comments.
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