created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)

Sonntag, 21. Dezember 2008

Update : xenesis-engine (II)

Some more work was put into this engine. So, for example, tests showed that it is possible to create a 'view' for the player where he can look about 32 up to 64 km in each direction, a massive view i would say. The terrainsystem still needs some work and optimization, but yay!
I also spent work into the skybox (or better skydome), not finished tho, but already some nice stuff to see. Here you go...



Donnerstag, 18. Dezember 2008

Update : xenesis-engine

I had the chance to get my hands back on my 'xenesis'-project, the engine i working on and which should act as 'backbone' for several of my other game-projects as 'diu'.
The screenshot shows that i managed to create a buffer- and terrainsystem by myself so i can load and present 'nearly' infinite huge maps (surely there are limits as the memory of the client etc., but aside from that it can be massive) and to have a wide view (based on performance you can look about 4 to 8 km in each direction from your position!). The screenshots shows a raw kind of landmass, i'm still working on multilayered texturing and tiling.

Dienstag, 9. Dezember 2008

Update : xMDK

I know, i know. The last time i told i would try to release something for October, now it is December. Well, simple reason is i have to move very soon, so i was very busy the past months, and i will be for two more. A lot of things will change for me, and i have to find some patience to spend more time on it, but before that i have to bring order into the chaos that was created around me.
But progress about xMDK is great, anyway. Most things are done about the core-system for individual team-handling, self-controlled respawning and some more stuff. Right know i'm working on elements for an onslaught-like mode (which will be called 'hack' here), and some other game-modes are in concept-phase (some CTF-like, COOP-like, etc.)

Archives of Diu

You might know those 'Chronicles of...'-films and stories. 'Archives of Diu' is something like that. It will put all things related to the world Diu together. Based on that i create a kind of roadmap for the things i plan to create.

Roadmap:

'ARCHIVES OF DIU : The digital messiah - programmed destiny' :
Singleplayer-game, total conversion based on the Tron2.0-Engine.
Planned beta-release : December, 2009
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'ARCHIVES OF DIU : The digital messiah - VAR' :
Planned sequel for 'programmed destiny', but not fixed. Anyway, storyline is defined already
Planned beta-release : not set
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'ARCHIVES OF DIU : Order into Chaos' :
Telling about the begining of Diu. Releasing type not defined.
Planned beta-release : not set
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'ARCHIVES OF DIU : Constructor' :
Concept for an MMORPG/RPG-System. In concept/progress.
Planned beta-release : 2010-2011

Donnerstag, 4. Dezember 2008

Digital Art : Character

Currently i'm working on the look of programs, or at least how they should look in Diu. Right for now here are two sneak previews of a programs head: one normal, the other using a subprogram creating a kind of visor (first level of this subprogram, has two more).




Programs are very complex in Diu, nearly every part of their look has a function or use, so a reason why it exists or for what it is used for.

Mittwoch, 12. November 2008

The great zzzappp or 'i must have a bad karma'

You know what is 'great'? If your computer decides not to work anymore. I mean, nothing, nada, not at all.
Yesterday my main system crashed, and i can just guess : computers might feel bad if they are near me, so they decide to suicide (i'm a living EMP-Weapon).
As a result i have a) a heatsource less during these colder days, b) i save money 'cuz i don't use so much energy (yay!) and c) some of my projects will be delayed for an unknown time (unless i got a new computer and guess : yes, no money for that right now).

Following projects are delayed :
- xMDK (as i need two systems for testing purposes and stuff and, damn, i was so close to an alpha version...)
- DIU/xenesis (as i was during a backup when the system crashed, don't know when i can transfer the data from my HD's to my laptop).

TDM goes on, as i work with it directly on my laptop.

Comment of the day about that : bleh!

Mittwoch, 5. November 2008

Process idling...

October was a tough month. Not only that i helped others with their move into a new city, i got the news i have to move as well ('cause of my work).
So very soon (in the next two or three months) i'll be able to put my digital bum on a chair somewhere else. Due to that fact some of my timeplans got corrupted (as usual) so i have to get myself back into my projects to get some things done (as the xMDK). So left a port open for some news in the near future.
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