created and copyright by kai p. uecker (aka xistence imaginations) 2008(c)

Sonntag, 14. September 2008

xMDK

Nah, don't worry, you don't have to call the police. Right now i'm working on an intresting concept which i call the 'xMDK' or 'xistence Map Development Kit' used for Tron2.0.
The main point of this package is that it is combined with a mod and this mod will change some things so new gameplaymodes should be possible.
I'm talking about stuff like 'Capture the flag' or 'Onslaught' (if you ever played Unreal Tournament 2003>).
It took a long time, but things look very promising as the MDK can already build teams of player, handling individual spawning, separating between player, filtering, handle object-to-object situation and more stuff.
In the end the MDK should be able to handle its own kind of game-mechanism. So if everything keeps running fine you just need to select 'Deathmatch' in Tron2.0 and then the map containing the gamemode you want to play.
And additionally this system can be extended, so more features might be possible or new sub-gamemodes could be created.

Technically i have to use an existing gamemode (i call it 'host-gamemode') which i completely twisted and bended to reach my target, while the maps, containing the new gameplay-modes, are 'sub-gamemodes' as they don't appear selectable in the menu, just as selectable maps.
This was ment for the release of TDM, but as the development for TDM will take more time, i decided to create the MDK now, so the community has some more stuff to work with.

Things are still in progress so the release should not be awaited for the next weeks.
I hope i can get something finished for the middle of october. More news here, stay tuned...

3 Kommentare:

mercurial hat gesagt…

hey X, it's TRS-80.
How do I contact you? I don't have a current email address for you.
Let me know at cinematronic@yahoo.com please...
later bro!

xistence hat gesagt…

Sent you a mail

Anonym hat gesagt…

Hey sounds like quite an effort

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